Factsheet

Developer:
CoCompadres
Based in New York, New York

Founding date:
March 19, 2015

Website:
cocompadres.com

Press / Business contact:
[email protected]

Social:
twitter
facebook
Skype

Releases:
Trenchfoot

Address:


New York, NY 10016

Phone:
+1 (917)274-7787

Description

Cocompadres consists of a single developer making games in its free time.

History

Half-Life Level Editing

Created a number of deathmatch maps for Half-Life. Received award for Planet Half-Life's Level of the week for the map "Cold Feet".

The Entire Studio Went on Hiatus to Help the Construction Industry

Life is filled with odd twists, turns, and unexpected opportunities. Cocompadres started working in construction scheduling 2002 and has been doing it since then. Projects Cocompadres has worked on include Miami International Airport, Lincoln Center, the new Yankees Stadium, JFK Airport, The Queens Midtown Tunnel, the World Trade Center Transportation Hub (The Oculus), New York Times College Point, and the 911 Memorial Museum.

Some Guy Told Cocompadres to "Check out Unity3D"

Sometime around 2009 Friend of the Studio Matt Richardson, mentioned that Cocompadres should look into a game engine called Unity3D. Cocompadres set up the Unity3D Exploration Comity in November of 2009 to research the viability and studio interest in working with Unity3D. The study came back with an evaluation of "Satisfactory". This lead to Cocompadres and Matt Richardson collaborating on an overly ambitious game which got canned in 2012.

RobottoPanikku

After the failed collaboration with Matt Richardson the studio moved on to create a mobile game internally. This required the studio to re-tool as Cocompadres consisted mainly of an artist collective and construction workers. The reason they collaborated with Matt Richardson was due to its impressive engineering background. In early 2015 Cocompadres released RobottoPanikku after 2 years of development. The road was long, arduous and financially uneventful. After completing the project the studio released the following statement: "I will shoot myself in the face before I ever do mobile again."

Trenchfoot

After RobottoPanikku, frustrated with the difficulties of publishing on mobile the studio again went on hiatus. Getting the college degree its mother always wanted it to get. Then one fateful Day in November Cocompadres parents-in-law got the studio a Raspberry Pi for its birthday. They suggested the studio make a game to play on it for Christmas when the studio would next see them... in a month. The studio panicked and setup an Exploration Comity consisting of the same team as the Unity3D Exploration Comity. They came back with the idea of a local multiplayer game in the vein of Bomberman. Members of the studio always wanted to do a unique take on the Bomberman formula and Trenchfoot was born.

Projects


Videos

Trenchfoot is Different YouTube

Gameplay Video YouTube

Game Tutorial YouTube


Images

download all screenshots & photos as .zip (167MB)
Trenchfoot-BigGif.gif
Trenchfoot-SmallGIF.gif
Trenchfoot-PaxDemo01.png
Trenchfoot-PaxDemo04.png
Trenchfoot-BigPipesGif.gif

There are far more images available for CoCompadres, but these are the ones we felt would be most useful to you. If you have specific requests, please do contact us!


logo
logo

Awards & Recognition

  • "Cleanest Equipment" - Rockland County Youth Soccer Association, 20 June, 1989
  • "Planet Half-Life Level of the week" - Planet Half-Life, 17 April, 2002

Selected Articles

  • "If you like Bomberman, Trenchfoot at 21037 might be your jam."
    - Tycho Brahe, Penny Arcade
  • "I ran into @MannoLovesYa, making an awesome-looking Bomberman-style game (trenchfoot)"
    - ck, 20XX (Battery Staple Games)

Trenchfoot is in Early Access
Here's the store page for it. store.steampowered.com.


Team & Repeating Collaborator

Matt Manno
Designer, Programmer


presskit() by Rami Ismail (Vlambeer) - also thanks to these fine folks